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Crafts are an optional layer of deeper domain expertise. Think of them as detailed, fine-tuned skills. By default, Eversince is a general-purpose creative agent that works without any craft activated. When a craft is active, every decision the agent makes is informed by that domain. Available in the prompt box settings or from the API. Can be activated before a project as well as switched mid-project. In auto mode, the agent selects a craft based on the task. Crafts are built and maintained by Eversince, continuously improved, and new ones are added over time.

Available crafts

CraftDescriptionVersion
CinemaStory-driven filmmaking, shot design, emotional pacingv1
AnimationIllustrated worlds with character-driven storytellingv1
Music VideoVisuals built around a song, beat-synced and genre-awarev1
UGCCreator-style content for TikTok, Reels, and Shortsv1
Product ShotsHero shots, detail work, and lifestyle compositionsv1
Motion GraphicsAnimated text, data visualization, and graphic storytellingv1
HumorEntertaining commercials with comedic timingv1
Audio EngineeringMusic, voiceover, and sound designv1

Using crafts via the API

Set a craft when creating a project:
{
  "brief": "Your brief here",
  "craft": "cinema"
}
Or let Eversince decide:
{
  "brief": "Your brief here",
  "craft": "auto"
}
Available values: auto, general, cinema, animation, music-video, ugc, product-shots, motion-graphics, humor, audio-engineering.

Common questions

No, one at a time. Audio Engineering is the exception and can pair with any other craft.
No. Crafts don’t affect credits.
Yes. Custom skills apply on top of whichever craft is active.